Unreal Engine SDK 1.2.0 - Additional Platform Support
Android, VisionOS, LinuxArm64 and iOS (Physical Device & Simulator) Support with General Improvements
Unreal Engine SDK 1.2.0 is here, bringing game development to the next level with expanded platform support! Now with Android, iOS, and VisionOS integration, plus streamlined workflows and enhanced core functionality, it's never been easier to bring your games to life across multiple devices.
What's Changed
Enhancements
- Added Android Support
- Added IOS Support
- Added IOS Simulator Support
- Added VisionOS Support
- Added LinuxArm64 Support
- Automatically parse full path of savedir for storage directory imports
- Exposed
GetPrivateKey
from rust in C++ and added the associated blueprint wrapper
Modifications
- Updated rust core libs to sync with upstream
- Renamed
thirdweb.lib
tolibthirdweb.lib
to uniformly align file naming - Migrated remaining subsystem functions to their appropriate destinations
- Cleaned up remaining StringCast references
- Updated readme with new platform support coverage
- Update content examples to reference migrated functions
Removals
- ThirdwebSubsystem