.NET/Unity - Ecosystem Wallet Migration, Stability & Speed

Improving embedded wallet performance and backwards compatibility. Stability and other additions included.

.NET/Unity - Ecosystem Wallet Migration, Stability & Speed

What's Changed

  • Ecosystem Wallets implementation in .NET is now compatible with our previous JS implementation of Ecosystem Wallets.
    • If you had created accounts or had a user base from web sharded Ecosystem Wallets, they will automatically be migrated to the new performant enclave system upon first login.
    • No breaking API changes here, this change detects if an authenticated user requires migration and performs it.
  • ERC721 and ERC1155 NFT Contract Extensions such as _GetAll and _GetOwned now have default pagination (100 first token ids).
    • This is to avoid fetching an entire collection at once by mistake.
    • If the contract is ERC721A, tokensOfOwnerIn will be used before falling back to other extensions.
    • If the contract is ERC721Enumerable, tokensOfOwnerByIndex will be used before falling back to single fetching.
    • Improved batching of such calls.
  • Implemented ConcurrentQueue for RPC and improved batching/caching logic
    • If you do end up making large calls, such as fetching an entire collection, it should be handled gracefully
    • Avoid a lot more 429s
  • Speed up Smart Wallet user operations
    • No longer estimates the entire user operation gas and simulates prior to sending it.
    • This does not affect errors being caught.
    • This means if you are estimating gas using ThirdwebTransaction, you will only be returned the internal call gas limit rather than the entire op.
    • Less API calls at runtime, 30% faster execution.
    • If you still want to estimate the actual user operation gas costs, you can use SmartWallet.EstimateUserOperationGas
  • Fixed issue with _MintWithSignature extensions where the expected signature bytes would be passed as hex.
  • [Unity Only] Added ToQRTexture helper extension for converting any text to a Texture2D and potentially display it in a UI Image.

.NET Release | NuGet

Unity Release

Documentation | Support